Heroes 2: Monsters
Checked 14 October 2026. The monsters chapter. Thirty open markers, and enemy rules that are not a combat system.
What I checked
Community routes from joric/ootss, commit 86e9aa79c31c57a14bda600d7ba93e4d18bce403, checked 14 October 2026. These sequences have not been replay-tested by this guide. Release_v1 is an upstream map-layer label, not a verified game build number. Patches can change checkpoints or invalidate older moves.


Enemy rules that are sourced
Goblins harm an adjacent character, and beasts attack along line of sight. Some gates deactivate only when enemies are removed. The PlayStation hands-on describes manipulating monsters into attacking one another, rather than a separate combat mode.
A 'three goblins with two crystals' search must be matched to the board before using a sequence. The source includes heroes2_3monster at (79,111,0), but the similar name alone does not prove it is that exact search. The Druid is a later chapter character, so a Druid conversion must not be prescribed as the solution for a Heroes 2 board.
Open marker count
All 30 markers in the heroes2 group match nonempty routes, including heroes2_3monster, heroes2_5_no_crystal, one_fire_v2 and mosh_pit_small. This is complete coverage of the community base group only.
For heroes2_3monster the upstream sequence is D2R2DR2U3RUL2ULD3RDRDL2U4RUL3ULD4UR9. Digits repeat the preceding move. Compare the starting board to the internal ID before using it; no current-build replay is claimed.
Community puzzle routes and locations
30 locations in this index. The full snapshot contains 920 locations and 106 matching community routes, not a complete solution for every game puzzle.
Data: joric/ootss,Unlicense, captured 14 October 2026 at commit 86e9aa79c31c. Names are community/internal identifiers, not confirmed display names. These routes have not been replay-tested by this site on a named game build.
30 locations
U/D/L/R mean up/down/left/right; a number repeats the preceding move (R2 = right twice). X/C/V are action-key symbols in the community recorder, not a verified console binding chart. Match the exact board and starting state before following a route.
heroes2 (30)
heroes2_10
Coordinates [X, Y, Z]: 76, 114, 0
Reveal community route
RLURUL2D3RUR3ULUL2UR2L3DRD2RDR2U2R3heroes2_10.5
Coordinates [X, Y, Z]: 73, 112, 0
Reveal community route
U7LDRD2LDRUR2D2UR2DRD2UL5D4Rheroes2_10a
Coordinates [X, Y, Z]: 78, 111, 0
Reveal community route
URDLDR2DR2URUL4D2R2U2RUL4ULDR6D3R3U3heroes2_10a_intro
Coordinates [X, Y, Z]: 77, 111, 0
Reveal community route
U3R4D5R6ULDLURUL3R2DL3DLU3D2RU3RUL4R3D2LU2RUL4ULD4U2R4D3R5U3heroes2_11_v2
Coordinates [X, Y, Z]: 72, 112, 0
Reveal community route
L4D3R3D3R3U2RUL4D2L3U2R10heroes2_11_v2_easier
Coordinates [X, Y, Z]: 77, 114, 0
Reveal community route
DRU3L3UR5URD2RDL4U4L3D3R10heroes2_12_v2
Coordinates [X, Y, Z]: 78, 114, 0
Reveal community route
LR2ULD2U2L2D3R3U2L2D2R9heroes2_14
Coordinates [X, Y, Z]: 82, 113, 0
Reveal community route
CU3R8CD2RU2CR8D3heroes2_15
Coordinates [X, Y, Z]: 83, 113, 0
Reveal community route
CLD3RCRD3R2CUCRUCRCUR4CD2L2CRD2heroes2_16v4
Coordinates [X, Y, Z]: 83, 111, 0
Reveal community route
CDCDR2UL4CDCD4R2CDCUR2DL4CUCU2L2DCD2heroes2_17
Coordinates [X, Y, Z]: 82, 103, 0
Reveal community route
CL2CD2CRD4CR2UL2DLDCURUCRUL2ULDR2U2R4DCR5Uheroes2_17_intro
Coordinates [X, Y, Z]: 81, 103, 0
Reveal community route
DCL3DCLUDR3CR3U2CRDU2R3UCDR4Dheroes2_18
Coordinates [X, Y, Z]: 83, 110, 0
Reveal community route
DRCUCR6DLD5CRDCL2DCDCL4CULCRU2CRCU2L2DCUL2heroes2_2
Coordinates [X, Y, Z]: 76, 103, 0
Reveal community route
DRDRD3RDR2URU2LU3R3DRDRD4Lheroes2_20
Coordinates [X, Y, Z]: 87, 106, 0
Reveal community route
LDC2LUR2C2L4C2RUC2L2CRCR5CR2DCRUCR2CUC2L3R3CDLC2D2C2UL2C4U2LCRU3DC2RCULC2LC2D3CL5CRD3LC2L2DC2L6Dheroes2_21b
Coordinates [X, Y, Z]: 87, 111, 0
Reveal community route
CUR2UDRU2CL2U2CR2CDL2DUCDR2C2DL2DRDLU2LUDR4U2C2R2CDL2UCR2UCR2D2LD2L4CD3CDheroes2_22_v2
Coordinates [X, Y, Z]: 86, 112, 0
Reveal community route
CD2U3LD2RD2LDULD2RL2URUC2U3C2L4DLDR2ULUC2DC3U3R7UL2DL3URUC2RDR3CR2U3RCD3R4U2LCUL4CD4LDRLheroes2_3_v2
Coordinates [X, Y, Z]: 75, 104, 0
Reveal community route
D2R2UR2DR2URD5L4ULD3RD2R6Uheroes2_3monster
Coordinates [X, Y, Z]: 79, 111, 0
Reveal community route
D2R2DR2U3RUL2ULD3RDRDL2U4RUL3ULD4UR9heroes2_5.5v5
Coordinates [X, Y, Z]: 72, 107, 0
Reveal community route
RLD2R2UR4UL2DUR2D2LD4L2U2R3D2L2UL2UR2D2L3ULheroes2_5_altE
Coordinates [X, Y, Z]: 72, 105, 0
Reveal community route
L2U4RUL5U2L3heroes2_5_no_crystal
Coordinates [X, Y, Z]: 72, 106, 0
Reveal community route
DR9D2L9D2R9D2LDRU3L8DLU3R8DRU2L9heroes2_6_v3
Coordinates [X, Y, Z]: 72, 108, 0
Reveal community route
R2DR3L3U2R2D2R4URUL2DLURU4LDL2UR2D2L4R4URUL6U2heroes2_9
Coordinates [X, Y, Z]: 72, 109, 0
Reveal community route
C2RURUCDRUR3CU2R3DR2DC2LDR2LDR3Uheroes2_reprise
Coordinates [X, Y, Z]: 83, 112, 0
Reveal community route
CDR2CD2RUCLCDU2R2D2L3CLCD2LDR5CULCURULCUCLULDCD2CR2CUCRU2heroes2_thief_goblin
Coordinates [X, Y, Z]: 76, 104, 0
Reveal community route
LDR2U2LU3R4D4L4U2LUL4U3RUR5D4L4DLD3RD3L4U4R2L2D4R4U4LU4L2ULULUmosh_pit_small
Coordinates [X, Y, Z]: 80, 103, 0
Reveal community route
U2L4DRURDLDR2URDL2URDLURD2LU2RDLULDR2D2L2URL2R2DCDR3one_fire_v2
Coordinates [X, Y, Z]: 74, 112, 0
Reveal community route
CU2RL2DRD3LCLDUR3DUL3UCURUCDCRUCDRCR2DUL3DUCLDLU3RD2RDL3CUCLU3CLCUL2Snapshot files: Locations JSON,Regions JSON,Community routes.
Questions
How do I kill three goblins with two crystals?
The route for heroes2_3monster is supplied, but its identity must match your board. Do not assume a Druid is available in Heroes 2.
Is there fighting?
The hands-on describes enemies as puzzle constraints, not a separate combat system.
Are all 30 Heroes 2 markers covered?
Yes, all 30 have an upstream nonempty move sequence. They are not replay-tested by this guide.
Keep reading
Sources
- PlayStation Blog: 21 July 2026 hands-on report
- joric/ootss marker snapshot: 920 community marker records in 58 areas; internal names, not an official total
- joric/ootss solution snapshot: 114 records, 113 nonempty routes; 106 match map markers, seven are custom/simple and one record is empty; not replay-tested here
- joric/ootss Unlicense: Community code/data license; not permission to reuse game art or publisher media
- Explore the Realm: 23 September 2026 world directions